
Reduces the damage you sustain when hit by monsters in melee combat. This doesn't work if you miss, so try not to! Every point of a chosen weapon skill adds +1 to your Accuracy with that weapon, which is one reason why later on I suggest you dump each level up into your weapon of choice and ignore everything else. By learning the timing of monster attacks you can actually inturrupt them in the middle of their animations when you land hits on them, negating their own attack with your "counter attack" of sorts. This determines how often you actually hit the monster in front of you. There are various ways to improve this universally for your characater, like the Aggression, Fist Fighter, and Head Hunter (Minotaur only) traits. This number improves your damage from ALL non-magical sources. Improve your Willpower early in the game to gain more Energy per level up. Ranged weapons (Throwing and Missile) don't actually have special attacks, so Energy is completely irrelevant for them. Melee special attacks consume lots of Energy and don't go off unless you have enough to pay for them. Mages need a minimum amount of current Energy to cast spells, though, so running out during combat is a bigger deal for them. Used whenever you attack, but doesn't stop melee or ranged attacks from firing.

Press "r" to rest and refill the red bars often. Focus on improving your Vitality attribute and this number will grow more quickly on level ups.
